![]() Having a confuse power as an alternate is handy, as this (potentially) works on everything bar the actual supervillains. The big downside is that it doesn't work on three-bar enemies or above, and doesn't work at all on some enemy types (like robots) - but you figure out what you can and can't use it on pretty fast. I love using it on those enemies which are a pain-in-the-bottom for you the rest of the time - like Viper Brickbusters. It's also great at saving your hide if you pull aggro and are getting pounded on. As deadman20 says, it's a great opener, especially if you get PUGed without a Tank. I'm not sure why that hard-counter was introduced since the rest of the game isn't into hard-counters. And if you're using Mind Control, be prepared for all Robots, Vampires, and Pets to flat out ignore it. You want to use Corrupt to get an enemy to draw attention for you, and Confuse to ease up some pressure on your converted mob so they don't die before you move in for the follow up. The amount of CC Magnitude from Manipulator also makes it a decently long stun.Īll in all, Confuse/Corrupt serve as distractions rather than end-all methods of clearing mobs. Oh, I also carry a quick stun power like Swift Strike to refresh Manipulator. Honestly, that's the best use I've found out of Mind Control and Confusion. With the biggest enemy out of the way, I have a much easier time dealing with the stragglers who are already weakened since they were busy fighting one another. His follow up is the assassination of larger targets. If you've seen my character, Xander, he's the one that I've been going around and doing that with. Doesn't affect Corruption though, and believe me, that's actually a GOOD thing.Ĭonfusion and Corruption go really well together. Oh, and Manipulator works with Confusion, so you might want that if you plan on working with such a build. ![]() I find that Corruption and Confusion are best used together as an initiating distraction while the Hero or their team follows up. Corrupt/Mind Controlled mobs are neat, as they can be your initiation tool when a tank isn't available. Using them on their own won't let you make progress since Confused mobs that fight one another break their own confusion and Corrupted mobs don't last long on their own. My recent foray into a Mind Lock/Mind Control character was an interesting one. I mean, TK managed to get reviewed by the current Dev Team and didn't get decimated and came out looking pretty good, so there's some hope for Telepathy I guess. In other words, make the power more undesirable.īut, there's always hope lol. Mind Control - the actual power becoming like a "turn into permanent pet" power, would be interesting, but I reckon that it would be limited by: If you were in serious danger of dying, it'd be easier to spend energy healing and blocking than casting a confuse into the fight which may or may not work.Īs far as I am concerned, it's great if you want to mess around with trash enemies ("Anything" below Master Villain) but in more serious settings, it follows a standard theme in that it's quite useless (aside from the debuff). ![]() Somehow their team mates cotton on to this effect instantly and start fighting them as well. So more often than not, the target is supposed to go off and attack their team mates. Mind Lock - the actual power is just a basic confuse. ![]()
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